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	result+="<h3>Welcome to PlayDeez Games For Download!</h3>";
	result+="<p>These are some old games from several years ago.  They are all still playable today. All of these games were written in C++.</p>";
	result+="<p>Knight's Challenge was written in 2000.  It uses standard GDI and the WIN32 API.  The main issue with this game is the lack of replayability. Once you have solved it once, you can solve it again.  However, it's not a bad little puzzle.  I was particularly proud of the shadow of the piece, which required some bizarre manipulations to show up correctly.</p>";
	result+="<p>JetLag 2003 is a remake of a different game I made, JetLag 1999, which is itself a remake of another version earlier on, and so on.  The first version of JetLag was on the TRS-80 Color Computer 2.  The original was written in a mixture of BASIC and 6809E assembly.  JetLag2003 was written in C++ and used SDL.  JetLag is commonly one of the first programs I will writen when I learn a new language/API/environment, as you will see elsewhere in the site.</p>";
	result+="<p>Diamond Maze is a very simplistic roguelike game. It was a requested game.  Overall, I was pretty satisfied with it, but the lack of sound effects is felt sharply, I think.  I actually still have the source to this one, which is rare.  I've often thought about making a new version.  Maybe I will one day.  This version is written in C++ and uses DirectX.</p>";
	result+="<p>Memory was a quick project in C++ that uses DirectX.  At the time I wrote it, I was heavily into my \"attempting to be completely iconin\" UI phase.  I am now much more heavily word based in my UIs.  Still, this is a pretty decent memory game.</p>";
	result+="<p>Reversi was in chapter 10 of my first book: Isometric Game Programming with DirectX 7.0.  It uses C++ and DirectX. Like JetLag, Reversi is a common \"test game\" I write when I am moving into a new language/whatever.  It is rather minimalistic, which I would normally feel is a weakness, but being as this is \"book code\" and therefore more than a little throw-away, it is ok.</p>";
	result+="<p>Snake I made with the PopCap Game Framework. It was the first time I had witten a snake game, and I deliberately put some special stuff in there, like the bulges when the snake eats a pellet.  In the end, I think I wound up being a little too minimal in the UI (for example, there are numbers in each of the corners, and they aren't necessarily obvious).  I also think I made this game slightly too customizable.  I think I could have done without making the board sizable, and just made it 40x30.</p>";
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